CVE-2020-6017
Critical
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
SeverityCritical
CVSS9.8
Exploit probability—
ProductValvesoftware Game Networking Sockets
PublishedDec 3, 2020
First seenDec 3, 2020
Weakness typeCWE-120CWE-120
How to fix
Update
- valvesoftware game_networking_sockets1.2.0 or later
Affected products
| Product | Affected versions | Fixed in |
|---|---|---|
| valvesoftware game_networking_sockets | v < 1.2.0 | 1.2.0 |
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